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Installation

CoCo Asset Flow is distributed as a repository-root Unity Package Manager package.

  • Unity Editor 6000.3 or newer.
  • Git available to Unity Package Manager.
  • A Unity project where third-party assets can be imported below Assets.

The package is Editor-only. It does not add a runtime component to Player builds.

  1. Open your Unity project.

  2. Select Window → Package Manager.

  3. Select + → Install package from git URL….

  4. Enter:

    https://github.com/YunXEE/CoCoAssetFlow.git
  5. Wait for Unity to resolve and compile the package.

You can also add the dependency directly to Packages/manifest.json:

{
"dependencies": {
"com.yunxee.cocoassetflow": "https://github.com/YunXEE/CoCoAssetFlow.git"
}
}

The package declares com.unity.nuget.newtonsoft-json as a transitive dependency. Do not manually copy a Newtonsoft DLL or add a separate host-project dependency.

After compilation, the following menu items should exist:

Tools
└── CoCo Asset Flow
├── Cleanup Runner
└── Profile Editor

If Unity reports compilation errors, resolve those errors before opening the package windows. Cleanup cannot run while the Editor domain is in a failed compile state.

In Package Manager, open CoCo Asset Flow and expand Samples:

  • Quick Start contains a six-asset synthetic walkthrough and the editable Common 3D Pack Profile.
  • AI Profile Solver contains optional Agent-neutral guidance and examples.

Importing the package alone does not create fixtures, Profiles, reports, or .agents configuration in the host project.

When tracking the Git main branch, use Package Manager to update the dependency after the repository changes.

To remove the package, select it in Package Manager and choose Remove. Project Profiles, imported Samples, processed assets, and CoCoAssetFlowReports remain project data and are not automatically deleted.

Continue with Your first cleanup.